I’ve often wondered if game designers put something into their software to mess with software pirates. I always thought that programming things that seem like “glitches” but were actually intentional would be a gratifying way to protect your software while extracting some type of revenge.
Well, it turns out that they do.
Click here for “6 Hilarious Ways Game Designers Are Screwing With Pirates”, but be warned- the link is to cracked.com, a site I’ve found to be obnoxiously addictive.

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